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Progress update with pics!

Hey folks,

So I feel like I’ve made some decent progress over the last week. My UI is looking polished, and I’ve got Rive’s view models working in all sorts of interesting ways. I’ve got hooks to expand the grid one row at a time, set each cell to a specific event, and flip the current cell between events, useful for skill procs and such. There’s hooks for changing the terrain and stars, and animations for most of these things.

I’m currently working on a typewriter effect for the text, and I’m going to try and work on a way so that it auto-completes if you tap the white space in the text area as it’s typing. So without further adeu, here’s my most recent UI for my quest system.

I’ll delve more into the system intricacies in future updates, as I get around to implementing them. That’s it for now though, thanks for following along!

Cheers, Dan.

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