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Abstract Factory Pattern – A DevBlog You’ll Actually Read

📘 Why This Blog?

I used to think switching UIs was just about if-else:

if (os.equals("Windows")) new WindowsButton();
else new MacButton();

But soon I had checkboxes, sliders, dropdowns—dozens of components.

My code turned into an if-else jungle 🌴.

That’s when the Abstract Factory Pattern showed up—like a design pattern with a machete.

This blog is my no-BS, real-world explanation of Abstract Factory—the way I wish someone had explained it.

📖 What is the Abstract Factory Pattern?

The Abstract Factory Pattern lets you create families of related objects without specifying their concrete classes.

In simpler terms:
You ask a factory to give you related things that all work well together.

You don’t say how they’re made—you just get what you need.

🔍 Spotting an Abstract Factory

You’re likely looking at an Abstract Factory if:

  • You need to switch between families of related objects (like Mac vs Windows UI)
  • You find lots of new SomeClass() scattered around
  • Your components break when you swap themes or platforms
  • You hear people whispering “cross-platform UI kit” or “theme engine”

🧪 Code Example – Cross-Platform UI Factory

Step 1: Define Product Interfaces

public interface IButton {
    void render();
}

public interface ICheckbox {
    void check();
}

Step 2: Create Concrete Products

public class WindowsButton implements IButton {
    public void render() {
        System.out.println("Rendering Windows-style button");
    }
}

public class MacButton implements IButton {
    public void render() {
        System.out.println("Rendering Mac-style button");
    }
}

public class WindowsCheckbox implements ICheckbox {
    public void check() {
        System.out.println("Checking Windows-style checkbox");
    }
}

public class MacCheckbox implements ICheckbox {
    public void check() {
        System.out.println("Checking Mac-style checkbox");
    }
}

Step 3: Abstract Factory Interface

public interface IUIFactory {
    IButton createButton();
    ICheckbox createCheckbox();
}

Step 4: Concrete Factories

public class WindowsFactory implements IUIFactory {
    public IButton createButton() {
        return new WindowsButton();
    }
    public ICheckbox createCheckbox() {
        return new WindowsCheckbox();
    }
}

public class MacFactory implements IUIFactory {
    public IButton createButton() {
        return new MacButton();
    }
    public ICheckbox createCheckbox() {
        return new MacCheckbox();
    }
}

Step 5: The Client Code

public class Application {
    private final IButton button;
    private final ICheckbox checkbox;

    public Application(IUIFactory factory) {
        this.button = factory.createButton();
        this.checkbox = factory.createCheckbox();
    }

    public void renderUI() {
        button.render();
        checkbox.check();
    }
}
public class Main {
    public static void main(String[] args) {
        IUIFactory factory = new WindowsFactory(); // Or new MacFactory()
        Application app = new Application(factory);
        app.renderUI();
    }
}

⚠ Important Notes

  • You’re not hardcoding specific classes like new MacButton()
  • You’re using factories to inject dependencies
  • This makes it easy to switch families of products (like themes, OS, DB drivers)

🧐 When to Use Abstract Factory

  • Cross-platform toolkits (JavaFX, Qt, etc.)
  • Theme engines for apps or games
  • When you want to isolate object creation from usage
  • When products must work together as a family

✅ Benefits

  • Groups related objects into families
  • Easy to swap out one product family for another
  • Decouples client code from specific classes
  • Encourages consistency across related components

❗ Caution

  • Can lead to lots of boilerplate if not used carefully
  • Too many abstract layers can make debugging painful
  • Overkill for simple cases—use only when families of products are really needed

🔗 More Examples

👉 Abstract Factory Pattern on GitHub

🧵 TL;DR

Abstract Factory is like asking a bakery for a matching set: cake + icing + box—without baking it yourself.

Instead of:

“new WindowsButton, new MacCheckbox…”

You say:

“Give me a Mac UI Kit.”

Use factories. Get consistent families. Write cleaner code.

Be the Architect, not the Assembler. 🏗️

Made with ❤️ by syedyshiraz

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