📘 Why This Blog?
I used to think switching UIs was just about if-else
:
if (os.equals("Windows")) new WindowsButton();
else new MacButton();
But soon I had checkboxes, sliders, dropdowns—dozens of components.
My code turned into an if-else
jungle 🌴.
That’s when the Abstract Factory Pattern showed up—like a design pattern with a machete.
This blog is my no-BS, real-world explanation of Abstract Factory—the way I wish someone had explained it.
📖 What is the Abstract Factory Pattern?
The Abstract Factory Pattern lets you create families of related objects without specifying their concrete classes.
In simpler terms:
You ask a factory to give you related things that all work well together.
You don’t say how they’re made—you just get what you need.
🔍 Spotting an Abstract Factory
You’re likely looking at an Abstract Factory if:
- You need to switch between families of related objects (like Mac vs Windows UI)
- You find lots of
new SomeClass()
scattered around - Your components break when you swap themes or platforms
- You hear people whispering “cross-platform UI kit” or “theme engine”
🧪 Code Example – Cross-Platform UI Factory
Step 1: Define Product Interfaces
public interface IButton {
void render();
}
public interface ICheckbox {
void check();
}
Step 2: Create Concrete Products
public class WindowsButton implements IButton {
public void render() {
System.out.println("Rendering Windows-style button");
}
}
public class MacButton implements IButton {
public void render() {
System.out.println("Rendering Mac-style button");
}
}
public class WindowsCheckbox implements ICheckbox {
public void check() {
System.out.println("Checking Windows-style checkbox");
}
}
public class MacCheckbox implements ICheckbox {
public void check() {
System.out.println("Checking Mac-style checkbox");
}
}
Step 3: Abstract Factory Interface
public interface IUIFactory {
IButton createButton();
ICheckbox createCheckbox();
}
Step 4: Concrete Factories
public class WindowsFactory implements IUIFactory {
public IButton createButton() {
return new WindowsButton();
}
public ICheckbox createCheckbox() {
return new WindowsCheckbox();
}
}
public class MacFactory implements IUIFactory {
public IButton createButton() {
return new MacButton();
}
public ICheckbox createCheckbox() {
return new MacCheckbox();
}
}
Step 5: The Client Code
public class Application {
private final IButton button;
private final ICheckbox checkbox;
public Application(IUIFactory factory) {
this.button = factory.createButton();
this.checkbox = factory.createCheckbox();
}
public void renderUI() {
button.render();
checkbox.check();
}
}
public class Main {
public static void main(String[] args) {
IUIFactory factory = new WindowsFactory(); // Or new MacFactory()
Application app = new Application(factory);
app.renderUI();
}
}
⚠ Important Notes
- You’re not hardcoding specific classes like
new MacButton()
- You’re using factories to inject dependencies
- This makes it easy to switch families of products (like themes, OS, DB drivers)
🧐 When to Use Abstract Factory
- Cross-platform toolkits (JavaFX, Qt, etc.)
- Theme engines for apps or games
- When you want to isolate object creation from usage
- When products must work together as a family
✅ Benefits
- Groups related objects into families
- Easy to swap out one product family for another
- Decouples client code from specific classes
- Encourages consistency across related components
❗ Caution
- Can lead to lots of boilerplate if not used carefully
- Too many abstract layers can make debugging painful
- Overkill for simple cases—use only when families of products are really needed
🔗 More Examples
👉 Abstract Factory Pattern on GitHub
🧵 TL;DR
Abstract Factory is like asking a bakery for a matching set: cake + icing + box—without baking it yourself.
Instead of:
“new WindowsButton, new MacCheckbox…”
You say:
“Give me a Mac UI Kit.”
Use factories. Get consistent families. Write cleaner code.
Be the Architect, not the Assembler. 🏗️
Made with ❤️ by syedyshiraz