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Making a AA Game Feel AAA, Interview With Rogue Factor Founder Yves Bordeleau | Console Creatures

Sitting down with Yves Bordeleau, founder and Head of Rogue Factor, we discuss how Hell is Us is a sustainably developed AA game. The game owned its visual identity. The cutscenes were beautifully rendered, and the world I explored felt curated. I was swept up in combat scenarios and engaged with the numerous hands-off puzzles and exploration incentives.

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