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Code Vein 2 Seeks To Expand The Souls-like Genre Without Reinventing It

After the 2019 release of Code Vein, Bandai Namco staked its claim in a genre it helped popularize as the publisher of games like Dark Souls. Code Vein married that Souls gameplay with its penchant for anime aesthetics to manifest a world of vampires and tough-as-nails action. Now, years later, the team behind that freshman effort is returning with an expanded sequel that will give fans of the sleek anime souls-like more to chew on.

Keita Iizuka, producer of Code Vein and its sequel, acknowledges that the genre has changed since Code Vein released, but sees it as a challenge to rise to. “Yes, games like Elden Ring are very praised,” Iizuka starts with a glint in his eye, “But I like to consider those games our rivals.”

While Code Vein 2 started development just after the first game wrapped, it is clear that the developers have tried to anticipate where souls-likes might go. While the first title was a bit like souls-likes at the time in structure–which is to say, the non-linear freedom to get lost but not much choice in where to go–Code Vein II looks to rectify this. This time around, the game is expanding around the edges, letting players look for bosses and dungeons in an open environment. The player-character, once again custom-made, even has a slick motorcycle to help facilitate exploration.

Continue Reading at GameSpot

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