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raylib vs SDL – A libraries comparison

Hot Take: the comparison (written by the author of Raylib), succinctly explain the main reasons why raylib won’t be considered by large games or can’t scale in the internal-conventions.

Naming Prefixes(lack of), Pointers(raylib passes only by value), Error Codes(raylib doesn’t, can create default objects instead), Backward-compatibility(raylib isn’t)

submitted by /u/Professional-Ad3724
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