Going through with it in order.
The Last of Us Part II is probably about the furthest you could possibly get from a normal video game in the AAA space, and that’s a very good thing. Naughty Dog took story and structural risks that paid off with an outstanding experience in 2020 — but what if it hadn’t?
In a rare „what if“ scenario, the California developer has released a new Chronological Mode that dramatically alters the sequence of events, reordering them in the order they actually happened for a fresh campaign playthrough. For a game that often broke up action sequences with touching flashbacks and spent 15+ hours telling a stretch of three days from two different perspectives, this option is drastic in its implementation.
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