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Master Of Command is a strategy game of crunchy musketry and Total War-style battles that tells the story of an army, not an empire

Armchair History Interactive would like to you know that their upcoming strategy game Master Of Command is full of smart, unforgiving systems. I know that because they emailed RPS saying that our „strategy features often spotlight smart, unforgiving systems“.

I imagine several other outlets also received this exact email but this didn’t stop me thinking „you know what – they’re right! I am strategy-clever and tactics-tough! And what better way to show that than by covering this game, completely of my own volition and with no outside influence from cleverly worded PR emails playing on my sense of strategy-knower’s pride. That’ll show those fatcats down at the community historical strategy club treasury committee. Who’s „making too many explosiony noises during this serious reenactment of the Somme“ now, eh?

Truthfully though, I probably would have covered this without the email. It looks suitably grand, and I really dig the idea of a strategy where the management isn’t about empires, but the personal journey of your army on campaign. Plus, you get to play uniform dress-up. Here’s a trailer.

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