Not in a traditional sense, at least.
We’ve seen a lot of concerns raised about The Blood of Dawnwalker’s central „time limit“ mechanic — but it really doesn’t sound like the kind of system that’s going to stop you from just… taking your time.
Here’s the pitch: in Rebel Wolves‘ upcoming RPG, protagonist Coen has 30 in-game days and nights to save his family from the clutches of the local vampire lord. However, there’s no time of day or calendar system that’s constantly ticking along in the background.
Read the full article on pushsquare.com