Great stealth games are basically forever games. Whether or not they’re boosted with regular live service jabs like a Hitman, it always feels like it’s worth returning to a Dishonored, or a Metal Gear, or a Desperados 3. Always ways to finesse or experiment or utterly style on encounters you’ve slipped your way through dozens of times before. If you love stealth, you’ve likely got a library full of such games you’ve been meaning to get back to at some point. If you don’t, you’ve likely been put off somewhere along the line by the sort of tired and punishing design tropes Eriksholm: The Stolen Dream is full of. Naturally, I don’t think it’s worth your time either way.