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The Death Of Your Love Interests In Love And Deepspace Isn’t Off The Table

Love and Deepspace is a worldwide phenomenon. Earlier this year–and less than a year after its global release–the mobile dating game hit 50 million users. A few weeks later, it was reported that, after earning a record-breaking $61 million in December 2024 alone, Love and Deepspace had raked in $400 million in 2024. And yet I’d still argue that, in a sense, Infold’s hit title remains somewhat of a hidden gem.

It’s no secret that mobile games, dating sims, and games designed with a female audience in mind are often dismissed, and Love and Deepspace is no exception. As such, across my year of playing the game on and off, I’ve shocked multiple friends simply by showing them what it actually is. With its fast-paced combat, stunning visuals, deep sci-fi setting, and focus on delivering stories that delve into „seemingly negative emotions,“ trauma, and uncomfortable subjects, Love and Deepspace shatters a lot of preconceived notions.

Love and Deepspace has challenged the preconceived notions of some of the developers, too. Following the release of Love and Deepspace’s wedding-themed July 3 update, Witnessed by Deepspace, I exchanged emails with the Infold team in which we discussed what it’s like designing a game with a female audience and mind. It turns out that working on the game has helped its male developers gain „progressively deeper insights into female player psychology.“ It also sounds like Infold might also be willing to challenge players‘ notions about what love is, and whether there are some lines–like killing off a love interest–the game won’t cross.

Continue Reading at GameSpot

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