Battlefield 6 Gets ‘Major’ Overhaul of Challenges and Assignments, With ‘Significant’ Reductions to Challenge Requirements Available Now
Battlefield 6 developer BF Studios has announced a “major” overhaul of Challenges and Assignments, with “substantial” adjustments across the board.
BF Studios said that these changes, outlined in patch notes below, build on the recent updates that increased the XP earned in official matches and reduced the XP needed for the first 20 attachment ranks.
“This update makes significant reductions to challenge requirements, cutting down on time investment while maintaining a focus on skill-driven progression that rewards consistent play,” BF Studios explained. “Challenges and Assignments are tuned around defined playtime targets, and these changes bring their requirements in line with those goals to make them more achievable within a reasonable session length.”
BF Studios continued: “Assignments will continue to range from goals you can complete through regular play to a few that reward true mastery, particularly those tied to cosmetic items. Some of the original criteria did not fully reflect that intent, and we have updated them to make their difficulty and purpose clearer.”
The first set of changes went live today, November 5, through a server-side update and are available immediately. Any progress you’ve already made will automatically be applied when you enter a match, unlocking any challenges or assignments you now meet based on the updated criteria.
BF Studios said the scale of its plans for Challenges and Assignments is “large and will take place over multiple server-side and client-side updates,” so players can expect additional updates in the future.
While Battlefield 6 has enjoyed a record-breaking launch, some have critisized the pace of in-game progression, which this update looks to address. Other hot topics include the size of Battlefield 6’s multiplayer maps compared to those in previous games, and out-of-place soldier skins.
We’ve got plenty more on Battlefield 6, including word on the hidden firing range room that players are investigating for secret Easter Eggs and hints at future content. Those looking to brush up on their online skills can also read our multiplayer tips and tricks guide.
Community Update – Challenge & Assignment Changes patch notes:
In this first set of changes we made a total of 90+ adjustments to Challenges and Assignments. Below we’ve highlighted a few examples.
Class Challenges
Assault, Engineer, Support, and Recon challenges now complete much faster.
- Assault 2: Have Squadmates deploy on your Spawn Beacon.
- Reduced from 50 deploys to 5.
- Support 2: Revive teammates as Support.
- Reduced from 200 revives to 60.
Weapon Assignments
All weapon-type assignments (ARs, SMGs, LMGs, Shotguns, DMRs, Snipers, Carbines) have been significantly simplified.
- Rapid Fire 1/Assault Rifle: Inflict damage with Assault Rifles.
- Reduced from requiring 10000 inflicted damage to 3000.
Mode & Unit Assignments
The majority of our mode-specific assignments (Conquest, Rush, Breakthrough, Domination, and others) have been standardized to require two wins per tier. This change makes it easier to pursue these challenges with clear intent.
- Conquest 2: Wins in Conquest.
- Reduced from 5 wins to 2.
- Conquest 3: Objective kills in a round of Conquest.
- Reduced from 30 objective kills in a round to 10.
Gameplay & Mastery
General “Expert” and “Master” assignments that require multi-kills, headshots, kill streaks, or revives have been adjusted to better match the natural rhythm of gameplay. For example, multi-kill and streak goals now align with average round performance rather than rare, outlier achievements.
- Explosives Expert 2: Get Multi Kills (2+ Kills Onwards) with explosives.
- Reduced from 20 Multi Kills to 5.
- Adaptable 2: Repair damaged Vehicles in a life.
- Reduced from requiring 3000 damage to 500.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].