“Sexy sorceresses” and “bare-chested fighters”: Dragon Age’s original artists wanted to base it on Conan the Barbarian, much to the outrage of the designers


Buried in the vast and sooty-fingered Summer Eternal anthology, there's an interview with former BioWare developer and Dragon Age lead writer David Gaider, who is now creative director at Stray Gods outfit Summerfall Studios. The interview is a podcast-length account of BioWare's transformations over Gaider's career, stretching back to Baldur's Gate 2. Amongst other things, it explains why the Dragon Age games feel so different from sequel to sequel. Gaider discusses the original trilogy's fortunes under RPG-phobic parent company Electronic…
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