Gaming

“We didn’t want the brooding hero out for revenge”: How quiet lulls and a bird-sketching lead make Control Resonant a more introspective kind of action game

Like the repeating pattern effect afflicting its warped Manhattan, Control Resonant threw me for a loop. One minute I would be brutally slashing and smashing my way through hordes of inhuman enemies, enacting a never-ending chain combo of bellowing violence with my Aberrant, and the next minute I would be scanning nearby rooftops for signs of a squeaking purple dragon plushie to give to a very wiggly dog (who, I was pretty sure, could teleport). Combat often felt desperate and…

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