HDR part 2: Tone and Gamut mapping


One of the big things I wanted to achieve during this HDR project is to have a decent tone and gamut map filter, something Krita never had all these years, in spite of us having unbounded floating point editing as well as color management via LCMS that works with this unbounded floating point. The unbounded floating point allows us to have values that might be (0.0, 0.5, 1.0) in linear rec2020, and then when converted to linear sRGB this becomes…
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