Deck of halls.
Roguelike dungeon crawlers and deck builders are prolific these days, but many of them manage to stand out in one way or another despite sharing some similar elements. Into the Restless Ruins does just that by splicing the worlds of dungeon-delving and card-collecting together, the result being a unique, clever game where you literally tread your own path.
The cards you gather during a run each represent a room, and you play these cards to build the dungeon map, the objective being to reach a specific area and defeat the final boss. Each room has its own layout and doorways, informing where they can be positioned on the grid as you expand your dungeon.
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