Zum Inhalt springen

Understanding the Factory Method Pattern in Go: A Practical Guide

Lately I’ve been revisiting some classic design patterns, but trying to approach them from a Go developer’s perspective — not just parroting the OOP explanations from Java books.

I wrote up a detailed breakdown of the Factory Method Pattern in Go, covering:

  • Why Simple Factory starts to fall apart as systems scale
  • How Factory Method helps keep creation logic local, extensible, and test-friendly
  • Idiomatic Go examples (interfaces + structs, no fake inheritance)
  • Common variations, like dynamic selection, registration-based creators, and test-time injection
  • How it compares to Simple Factory and Abstract Factory
  • When it’s probably overkill

If you’re building CLI tools, extensible systems, or just want your codebase to evolve without becoming a spaghetti factory of constructors, it might help.

Not trying to sell anything — just sharing because I found writing it clarified a lot for me too.

👉 https://medium.com/design-bootcamp/understanding-the-factory-method-pattern-in-go-a-practical-guide-86c0d1ca537b

Happy to discuss or hear how others approach this in Go!

submitted by /u/priyankchheda15
[link] [comments]

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert