Turok knows a thing or two about rebirth. The original character debuted in a 1950s comic book but came to wider attention after Valiant Comics revived him as Turok: Dinosaur Hunter in the early ’90s. It was this comic that became the basis for the game series that began on the N64, which was arguably the most influential console-based shooter of the time after GoldenEye. Following 17 years of dormancy after the mixed reception of its 2008 self-titled reboot (while it wasn’t actually a commercial flop, a sequel was nonetheless canned), Saber Interactive has stepped up to the plate to make the cycle begin anew with Turok: Origins.
I was admittedly skeptical when it was first announced at last year’s Game Awards, as it seemed to be a third-person co-op shooter. The good news from my first hands-on at Gamescom 2025 is that the game can be played in both first- and third-person, and while this preview session was about getting a feel for the co-op PvE gameplay for up to three players, members of Saber Interactive’s Madrid-based team assured us that it will also be possible to play the game solo without AI allies, so as to stay true to the original single-player experience of the series.
But most importantly, Turok: Origins gets back to the fundamental core of what you want from a Turok game: killing dinosaurs with big guns.