Get Outer here.
A couple of months ago, developer Obsidian said that its main goal with The Outer Worlds 2 was to make the sequel a much more involved experience in terms of player choice. Basically, it wanted to put the RP back in RPG.
And looking at the latest previews of the October-bound sci-fi title, that’s exactly what the team has managed to do. Granted, said previews are only based on the opening of the game, but there’s already plenty of evidence to suggest that your decisions — both in and out of character creation — can have a meaningful impact on how the adventure unfolds.
Read the full article on pushsquare.com