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In bullet hell mining game Astro Prospector the real enemy is sleep

I’m writing up Astro Prospector for a couple of reasons: firstly, it reminds me of two childhood favourites, Atari’s Asteroids and the less-known Crystal Quest for the Macintosh. And secondly, there’s something appealingly perverse about a bullet hell of all gametypes that is always simulating the player nodding off at the keyboard.

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