Zum Inhalt springen

As Anthem Approaches Its Shutdown, Ex-BioWare Boss Reflects On What Could Have Been

Anthem, being a live-service game, could easily have shut down at some point in time even if it had been incredibly successful. That’s just the nature of the format: If there’s not enough money being made, there’s no incentive to keep servers running. The reality that we’re currently in is one where Anthem performed incredibly poorly, and as of next year, will be completely unplayable. And in a recent interview, the game’s executive producer Mark Darrah said that he „always knew it was going to go away eventually.“

„Anthem could have been built in a way where this wouldn’t be necessary,“ Darrah said. As an example of what he means, he pointed to Destiny and how it has „sophisticated bits of technology for host migration,“ and the fact that it’s peer-to-peer–meaning one computer can act as a server for another without the need for a central server. „We didn’t know how to do that, and we frankly couldn’t afford to do that,“ Darrah continued. „But we could have done something.“

He does also admit that the game likely would have been uglier, had more latency issues, and a worse experience „second-to-second“ to get a game that wouldn’t need to be sunset down the line. On the other side of things, he also posited how maybe it would be better to have a world where games don’t have such high fidelity, but at least they would always be playable.

Continue Reading at GameSpot

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert