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ShadowEngine2D v1.2.0: Rust-based 2D game engine with physics, tilemaps, and performance profiling now on crates.io

I just published ShadowEngine2D v1.2.0, a 2D game engine written in Rust.

New features in v1.2.0:

– Text rendering system with font management

– 2D physics engine built on parry2d with collision detection

– Multi-layer tilemap system with CSV import/export

– Performance profiler with FPS tracking and memory monitoring

– Save/load system with JSON serialization and auto-save

Technical stack:

– WGPU for cross-platform rendering

– Winit for windowing and input handling

– Parry2d for physics simulation

– Serde for serialization

– Glam for math operations

Installation:

cargo add shadowengine2d

The crate includes 4 examples demonstrating basic usage, modern game structure, debug output, and all v1.2.0 features.

Licensed under MIT and Apache 2.0. The engine supports Windows, macOS, and Linux with hardware-accelerated graphics rendering.

submitted by /u/SureMeat5400
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