“It’s not in the top five reference points”: Afterworld isn’t just a Fallout grand strategy game, say Paradox, it owes a lot more to the Bronze Age


When Paradox announced their post-apocalyptic North American grand strategy game Afterworld, I made the obvious comparison to Fallout. For this I should be chained to the fender of a war rig and pelted with scoops of radioactive dogfood, while being slowly driven through a pack of three-headed coyotes. In a new dev diary, Afterworld's content designer and "elder lore keeper" Luke Bean has gone into some detail about the game's setting, explaining that Afterworld owes more to study of the…
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